This tunnel has fairly average gameplay, with most of the appeal coming from its interesting patterns and bright colors. All the levels of The Crystal Gallery are very large with a lot of different routes to success. The main tip is to time your jumps right and make it on all the platforms and you should be fine.
You can go to the individual level pages with more specific details and tips on how to complete each level by clicking here.
The following is a brief description of the cutscenes that happened in the Crystal Gallery. More information on the story can be found here.
After beating the D-Tunnel, the cutscene 'Naming' will begin. The Gentleman meets up with the Runner in D-12. He complains about the way she is naming the tunnels, saying that her labels are "arbitrary" and "uninformative", and that they will reflect poorly upon the group when they return to the Planet. The Runner mumbles that it doesn't matter that much, but she allows him to name a tunnel or two. Then she runs the other way while the Gentleman considers the different factors needed to make a good name. Afterwards, the screen cuts to the map, where the player can see that the D-Tunnels have been renamed "The Crystal Gallery" by the Gentleman. Two text bubbles will pop up on the bottom of the screen showing a mental note by the Runner. The text bubbles say "Note to self..." and "Don't let the Gentleman name any more tunnels," respectively.
- This tunnel has the most levels in a tunnel designated with a letter.
- All the levels were designed by mathwiz100, but they were taken from several different level sets he made. Parts 1, 2, 3, 10, 11 and 12 come from Topaz, Parts 4 and 5 come from Diamond, Parts 6, 7, and 8 from Emerald, 9 comes from Sapphire, and 13 and 14 come from Garnet.
|Not too easy|
The levels of The Crystal Gallery (D-Tunnel)