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Nucharacter This level is a major plot point!

This level is a major level in the game. After you finish the level, you may be able to access other characters, minigames, and tunnels. Most of them also include a cutscene.

ABreathOfFreshNothing This level is hard!

This level is rather difficult. It can challenge veteran players and most beginners cannot finish this level. Most players consider it to be a hard level. Even elite players may have trouble beating this in one attempt. Good luck in beating this level!



Introduction Edit

This is level 14 of The Crystal Gallery.

Suggested characters: RunnerFront BunnyFront PastafarianFront

Gameplay Edit

This level requires short and medium jumps. Like the rest of this tunnel, the Runner is great here, and doesn't require an explanation. Just jump high and look for a landing place, then navigate your direction mid-jump. If you think you are about to miss the platform, consider to land on platforms on the walls instead. As for the Bunny, it can take a few short hops, which can increase its momentum and speed significantly, when you then jump, you will be able to skip a big chunk of the level. With the Pastafarian, there's still places where you need to jump, but there are a lot less gaps than with other characters, since there are quite some gaps filled up by the light bridge, though be careful that you don't jump on it easily, since it will destroy the light bridge instantly. When you beat this level, a cutscene is initiated.

Plot Edit

Here is some information of the cutscene that featured in this level. More can be seen in this page.

Naming Edit

After beating this level, a cutscene showing a conversation between the Runner and the Gentleman will begin. The cutscene takes place in D-12. The Gentleman tells the Runner that he is concerned about her "naming convention" for tunnels, saying that they are "arbitrary" and "uninformative", and that they will reflect poorly upon the group when they return to the Planet. The Runner mumbles that it doesn't matter that much, but she allows him to name a tunnel or two. Then she runs back through the tunnel while the Gentleman considers the different factors needed to make a good name. Afterwards, the screen cuts to the map, where the player can see that the D-Tunnels have been renamed "The Crystal Gallery" by the Gentleman. Two small text bubbles will pop up on the bottom of the screen one after the other saying, "Note to self..." and "Don't let the Gentleman name any more tunnels," respectively.