Did you draw on my map
Did you draw on my map?

This page contains spoilers. Read at own risk.

47E365B9-5290-4474-B8B0-EC8D028787AA “Yay! So how soon do we get home?”

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'Our planet appears to be missing.'

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Run 3 is the first Run game to introduce a storyline, mainly told through cutscenes. Most cutscenes appear after completing a tunnel, but others show up when you click on a drawing on the map.

As of January 7, 2017, there is a cutscene gallery in the main menu. Any cutscene seen by the player before can be viewed again in the gallery. The cutscenes are displayed in chronological order, and their official names can be seen when moused over.

Before the update that added the cutscene gallery, the only way to view most cutscenes again was to play the level before it again. However, a few cutscenes could also, or could only be, viewed by clicking on a drawing on the map. The exception was the "Batteries" cutscene which could only be viewed by clicking the upgrade in the shop again after it is bought.

An asterisk (*) after the name means the Child is hiding in the background of the cutscene.

Coming Through

Main article: Coming Through

After beating Level 10 with the Runner, a cutscene will begin featuring her and the Skater. He is skating and accidentally knocks over the Runner, causing her to drop the Galaxy Map. He tries to get it by skating towards it, but to no avail.

Coming Through. This cutscene also introduces Skater.

The Skater jumps in an attempt to reach it but falls back down to the same side that the Runner is standing on. The Skater thinks that it is stuck, but the Runner tells him to jump. They both jump at the same time and flip around to land on the ceiling. At last, they get back the map.

The Runner wants to get the Skater's name, but he skates away before he answered, "There's no time for that. I've got exploring to do!" Implying that he is about to explore throughout the tunnels.

Batteries* (Optional)

Main article: Batteries

After unlocking permission to refer to power cells as batteries in the shop, a one-frame cutscene will show in Winter Games, part 3.
Batteries Optional

Batteries, the optional cutscene in-game.

The Student argues that they should talk normally by using the word "Power cells'', but the Skater insists on using "Batteries". The cutscene can be viewed again by clicking on the upgrade in the shop after it is bought.

This cutscene can also be shown again in the Cutscene Gallery.

Heavy Sleeper

Main article: Heavy Sleeper

After beating Level 40, a rather unique cutscene will begin. The Skater has just finished Level 40, and runs into the sleeping Lizard.
Heavy Sleeper

Heavy Sleeper, cutscene in Run 3. This introduces the Lizard as well.

He starts to apologize to the Lizard, saying he was caught off guard when the gravity changed. Then he realizes that the Lizard is fast asleep, and moves on. The next slide displays a line of text saying "Choose your character," and gives the option of picking either the Lizard or the Skater. Clicking the Skater will allow you to continue onward in the Main Tunnel as him, whereas choosing the Lizard extends the cutscene and lets you begin to explore the newly discovered B-Tunnel.

Nice to Meet You*

Main article: Nice to Meet You

After beating Level W-3, a conversation will begin between the Angel and Runner. The Runner meets the Angel, and they introduce themselves to each other.

Nice to Meet You, cutscene featuring Runner and Angel.

The Angel first compliments the Runner on her looks, but the Runner tells him that he should compliment a woman by her personality, not her appearance. The Angel offers to find the way back to the Planet together, but the Runner walks away with this after the Angel boasts himself to be more helpful than the Skater and the Student, not impressed by his ego.

Note that in this cutscene, the Child is hiding on the background, spying on the conversation on between the two characters.

Gold Medal

Main article: Gold Medal

After beating the Winter Games, a cutscene featuring the Child and Skater will begin. The Child gives the Skater a "gold" medal to congratulate the victory of the Skater. He is surprised and accepts the gift.

Gold Medal, a cutscene after completion of Winter Games.

However, when the Skater inspects the medal closer, he realizes that it is not made of gold, but bronze (or maybe copper). The Child replies that this is the closest thing he could find, and the Skater accepts the medal nonetheless.


Main article: Insanity

After beating Level M-5, a cutscene will begin in which the Duplicator is watching the Runner's attempts to reach a tunnel in the distance. She kept trying, but she fell short every time. The Duplicator asks the Runner if she has gone insane, but the Runner denies it. When she respawns, the Runner notices that the Duplicator drew on her map.

Insanity, cutscene in Run 3.

The Duplicator says that this is to "commemorate the moment" she has gone insane, before the Runner finally makes it past the gap and reaches the F-Tunnel. The player then gets to start playing The River, part 1.


Main article: River

After beating Level F-3, this cutscene will be initiated. The Child says that he calls the F-Tunnel "The River". The Child then explains that a river is a "thin blue line on the surface of the Planet."

River, starring the Child and the Duplicator.

He says that a river is wavy, just like this tunnel, and he saw that in a book. The Duplicator reminds him that books are fiction, but the Child just replies, "Yeah, yeah,"

Socratic Method

Main article: Socratic Method

After beating Level F-5, a cutscene will begin, and it starts with the Runner allowing the Child to rename this tunnel . She goes on to explain why, showing him that if, for example, she moved the position of Level A-1 to the end of the Box Storage Area, the map would be wrong because there's nothing over there.
Socratic Method

Socratic Method.

The Child understands this, so the Runner allows him to officially change the name from "F-Tunnel" to "The River".

Don't Knock It*

Main article: Don't Knock It

After beating Level L-5, a cutscene will begin featuring the Angel and the Skater. The Skater has been trying to run through Level L-4, but he keeps failing the level. The Angel watches these repeated unsuccessful attempts from the start of the level. After observing the Skater fall several times, he eventually runs in front of the Skater as he respawns to stop him.
Dont knockit

Don't Knock It.

He tells the Skater that his skates "make his life harder", and that he'll "have an easier time if he slows down." The Skater responds, "Skating is fun! Don't knock it off until you try it," and proceeds to skate through the level.

Cheating (Hidden Cutscene)

Main article: Cheating

After using the Skater or the Child or the Runner to beat B-4 without jumping, a cutscene will be initiated. This is the very first hidden cutscene in the game, and is still the only one that exists.
Screenshot 2018-04-26 at 1.10.58 PM

The hidden cutscene, confirmed to be authentic. Try it yourself!

The Child is standing in Level B-4. Apparently, the Skater did not jump in this level. As the Skater skates by, the Child asks “Wasn’t that cheating?” The Skater simply says that it was fun and skates off.

  • This cutscene was discovered and shown on the Run Discord.


Main article: Teapot

After beating Level B-9, a drawing of a teapot will appear on the map. When clicked on, a cutscene will begin in Level A-2 featuring an argument between the Runner and the Pastafarian. The Pastafarian had drawn a Teapot on the Runner's map, saying that it was missing.
Screenshot 2018-04-26 at 1.08.19 PM

Teapot cutscene.

The Runner asks her to only doodle things that exist, but the Pastafarian insists that the Teapot does. The Runner asks if she can see it, but the Pastafarian tells her that it is too small to see. The only reason she gives for its existence is that "The Flying Spaghetti Monster places a teapot in every solar system." The Teapot Cutscene can be viewed again by clicking on the teapot drawing on the map.
  • The teapot is a reference to Russell's Teapot, a hypothetical teapot floating around in space.


Main article: Boring

After beating Level B-13, a cutscene will begin in Level B-12 featuring the Child and the Student. The Child asks the Student why she doesn't have a lab coat although she's a scientist. She says she doesn't need one, and starting to talk about what science is.
Screenshot 2018-05-04 at 11.09.27 AM

Boring cutscene, starring the Child and Student.

He soon says that school science is boring and asks the Student to talk about movie science instead. However, she insists that science doesn't have to be boring. The Child then says his teachers says so, but they are wrong.

When the Student tells him that she could be the exception, the Child says he actually doesn't need science. The Student mumbles "Oh, so that's why..." then out loud she responds, "Let get back to you on this."

Change the Subject

Main article: Change the Subject
Screenshot 2018-05-04 at 11.12.40 AM

Change the Subject, the cutscene after completing Main Tunnel.

After beating Level 65 of the Main Tunnel, a cutscene will begin showing a conversation between the Pastafarian and the Skater. The Pastafarian thanks the Skater for returning her wooden spoon after she lost it. The Skater acknowledges her thanks and goes on to ask how she is doing, but gets cut off when the Pastafarian tells him that, "The Flying Spaghetti Monster extends His gratitude as well." The Skater blurts out that he can't believe that she believes in "magic sky food". The Pastafarian was slightly offended, but aloud she tells him that it's fine as that the Flying Spaghetti Monster doesn't excessively penalize non-believers, and that she won't hold it against him.

The Skater changes the subject and asks the Pastafarian about her hobbies. She says that she likes cooking, reading, and knife throwing, at which point the Skater interrupts and asks for a demonstration. The Pastafarian agrees, and uses her spoon like as if it were a knife to show him.

Planet Missing

Main article: Planet Missing

After beating a total of fifty levels, the Planet icon on the map will glow yellow the next time the map is viewed. Clicking on the Planet will start playing this very short cutscene, Planet Missing.
Screenshot 2018-05-04 at 11.14.26 AM

Planet Missing cutscene, another major plot-heavy cutscene in-game.

This cutscene shows takes place behind the caution barrier found before Level 1. The two characters discover that the Planet disappeared since they first entered the tunnels. It is implied that this is the first time that any of the characters realized that the Planet was gone.

Planet Stolen*

Main article: Planet Stolen

Upon clicking on Level U-1, a cutscene will begin in Level 37 showing a discussion between the Duplicator and the Runner about the strange disappearance of the Planet.
Screenshot 2018-05-04 at 11.16.30 AM

Planet Stolen cutscene.

The Duplicator tells the Runner that the Planet is gone, but she says it will be back, then the Duplicator accuses her of stealing it, but she ignores him. The two then proceed to map out the next tunnel.

Student Teacher*

Main article: Student Teacher

When the Power Cell doodle is clicked on the map, a cutscene will begin in Level U-2 in which the Gentleman seeks advice from the Student. The Gentleman tells the Student that instead of power cells being attracted to the electromagnet in his hat, they instead pull him toward them. He asks if he might have installed the electromagnet in backwards. The Student says that they need to test his theory, so she tosses a power cell toward the middle of the Tunnel.

Student Teacher

The Gentleman flies toward it and goes off the screen, presumably falling out of the tunnel as he reappears back at the beginning of the tunnel. He runs toward the Student, shouting angrily how he was shocked that she would abuse his trust and demanded that she tell him before doing anything similar again. The Student apologizes, saying that she thought he realized what she was doing. She then asks him what he learned from the test, to which the Gentleman responds that she is not to be trusted. He finally agrees that they learned that electromagnets work in all directions. She suggests repeating the experiment, this time with the Gentleman looking, but he refuses. As he leaves, he says, "I will retain this this power cell as compensation for your insult.

Join Us*

Main article: Join Us

After beating Level A-9, Pastafarian invites the Student to come to a party. The Student says she needs to run test and refuses. The Pastafarian tells the Student that the Flying Spaghetti Monster is coming too. The Student seems to reconsider at hearing this, excited.

Join Us

Join Us

However, when the Pastafarian informs her that "He'll be invisible and intangible, as usual," the Student politely refuses again and continues to run tests. The Pastafarian expresses concern for the Student, as she is worried that she spends too much time alone, but the Student insists that she is happy doing her experiments.


Main article: Orbits

After beating Level U-10, another cutscene starring the Duplicator and the Runner will begin. The Duplicator whispers to the Runner asking where she put the Planet, and that he promises not to tell anyone. The Runner looks exasperated as she explains once again that she didn't steal it. She then leaves to map out another tunnel and tells the Duplicator to "Catch up once you realize that the Planet orbits faster than us."


Main article: Candy

After beating the Low-Power Tunnel, a cutscene featuring the Child and the Angel will begin. There, the Child finds a bag of candy. He holds it above his head, announcing his discovery. The Angel is standing in the background, but he barely reacts when he hears the Child.

Candy Cutscene

The Angel then thinks: "Another dead end. Well, at least one of us got something out of it this time. But you know what?" The Angel turns around. "I'm done with all this. I'm done waiting for the Runner to get us home. Now it's my turn, whether she likes it or not."


Main article: Naming

After beating Level D-14, a cutscene will begin in Level D-12 showing a conversation between the Runner and the Gentleman. The Gentleman tells the Runner that he is concerned about her "naming convention" for tunnels, saying that they are "arbitrary" and "uninformative", and that they will reflect poorly upon the group when they return to the Planet.



The Runner mumbles that it doesn't matter that much, but she allows him to name a tunnel or two. Then she runs back through the tunnel while the Gentleman considers the different factors needed to make a good name. Afterwards, the screen cuts to the map, where the player can see that the D-Tunnels have been renamed "The Crystal Gallery" by the Gentleman. Two small text bubbles will pop up on the bottom of the screen one after the other saying, "Note to self..." and "Don't let the Gentleman name any more tunnels," respectively.


Main article: Inflation

After beating Level G-10, a cutscene featuring the Duplicator and Gentleman will begin. The Duplicator says that he thinks that he found why the government in trying to keep them out. At first he thought it was to keep them unaware to the existence of alien technology.



Then he says he was collecting power cells and earned a whole year's wages. Then he says the Government is trying to keep them all poor. The Gentleman says it is because they want to delay inflation, but the Duplicator says it is nonsense and guessed that the Gentleman collected 20,000 power cells. The Gentleman denies and says, "No comment."

Wormhole in Sight

After beating Level T-7, a cutscene featuring the Runner and the Skater will begin. The Skater and the Runner are on the edge of the level, looking at the Wormhole. He complains to the Runner that they were "almost there."

Wormhole in Sight

Wormhole in Sight.

At first, he doesn't even know what the Wormhole is, only that they're trying to reach it. The Runner explains that the Student had identified it as a wormhole earlier, and that it connects to another point in the Universe. After the Skater asks her how to reach there, she tells him to check for any tunnels they missed. The Skater then skates away to find one.

Self Assembly

Upon clicking on the first level of the New Tunnel, a cutscene will start, featuring the Child and the Duplicator. The Child noticed a tunnel branching out from the Low-power Tunnel,

Self Assembly

and sought the fact that there were floating tiles everywhere and starts to form a tunnel. The Duplicator said that the tunnels are alive, and the Child thinks that it is a 'baby tunnel'. The Duplicator then jumps into the tunnel, saying that they could be listening to us, but they could talk in the New Tunnel because newborns don't understand speech.


Main article: Conspiracy

After beating the New Tunnel, a cutscene starring the Duplicator and his son will begin. The Duplicator says that they will review what they know about the conspiracy. The Child is confused, because he never noticed any conspiracy. The Duplicator then explains his theory, saying what he knows about each of the characters, and how he thinks they are involved.

  • He says the Skater must be the messenger for the group.
  • He recognizes the Pastafarian as scaring people into submission.
  • He says the Gentleman is the treasurer for the group.
  • He says the Angel is a government agent.
  • He says the Runner's niceness is just ploy to make people do what she says.
  • He is suspicious about the Student and declares that they must find out what she is doing.

After all of this, the Child says he doesn't want to play a game where the Runner is bad. The Duplicator tells him that it is no game, saying that recognizing conspiracies is a vital life skill.

Thanks for Playtesting

Main article: Thanks for Playtesting

After beating the Coordination Challenge tunnel, a conversation between Pastafarian and Gentleman will begin. Pastafarian tells Gentleman that she beats this tunnel without much problem, and Gentleman congratulates her. After that he says that he will build the remainder of this "training course", and hopes that she can provide him a review for the playtest.

The Pastafarian says that this is fun, and Gentleman suggests that she can have a try on the next set of challenges. But Pastafarian refuses, since she needs to find the Runner. She then asks if the Gentleman knows where she is.

My Turn

Main article: My Turn

After beating Box Storage Area, part 11, a cutscene featuring the Runner and the Angel will begin. The Angel demands that the Runner give him her map and goes on to complain that she's had more than enough time to find a way back home, and asks for the map once again.

My Turn

My Turn. Finally!

The Runner protests that not everyone wants to go back yet, revealing that she has no desire to go back to the Planet yet.

This cutscene marks the beginning of the Angel Missions, a checklist appearing after this cutscene.

The Next Big Thing

Main article: The Next Big Thing

After finding the Skater, the Angel asks if he wants to go back to the Planet but the Skater refuses. He says he's not ready for competition for the next big sport tunnel running. He claims to have finished every level 49 times.

The Next Big Thing

The Angel asks, "You think this is some sort of game?", and he replies that it is more like a game. When the Angel asks him to go home for a second time, he asks,"Can it wait?", and does not go home with the Angel.

The Gap

Main article: The Gap

After you click the Bridge Building minigame icon, a cutscene will start. The Student and the Runner are at the end of Level B-13 and it is said that the Skater saw a tunnel far away.

The Gap

The Runner needs help getting across so she asks the Student for help. The Student is all for it, and Bridge Building is initiated.

Something Weird

Main article: Something Weird

Something Weird

Something is weird...

After you reach to Box Storage Area, part 6 for the first time, the Student will find two rings on a box so she messes around with it (by jumping on the box) and she falls and grabs on to the ring. Then she pushes it and then the cutscene ends. This also shows that rings can make boxes and tiles movable.

This marks the start of box-pushing in the Bridge Building minigame.

Tell a Friend

Main article: Tell a Friend

After the first box-pushing of the Bridge Building minigame, a cutscene starring the Student and the Runner will start. The Student shows the Runner the ringed box and then the Runner asks how it works.

Tell A Friend

The Student launches into a long paragraph about what she thinks about its abilities. Then the Runner says she should rephrase her question. She meant they need more of them and where can she find them. The Student says to follow her after that.

You Think?

After finding the Duplicator in the Angel Missions, a cutscene with the Duplicator, Child, and Angel will show up. The Angel says he has good news: they can go home. The Child says he doesn't want to go, but the Duplicator disagrees, saying that he thinks his wife may be worried. The Angel says, "You Think? I used to think you were an irresponsible idiot. Turns out, I was right." The Child pleads for his father not to go with the Angel, but he goes anyway.

Lightning Strikes Twice

After finding the second box, the Student shows it to the Runner in this cutscene. The Student says that they should test it to compare to the first one, but the Runner says to save the science for later and just find more, and that is what they do.

Friendly Greeting*

After the Meddler on the Angel Missions checklist, the Angel meets the Pastafarian on Level 47 and suggests that the Pastafarian misses her 'weird cult' and she accepts the offer. She also tells the Angel not to act superior and rude. Despite that, he ignores her entirely and still calls the way she runs stupid.


The Angel tells the Pastafarian that it's time to split up. The Pastafarian does so, and runs off. The Angel has his little celebration about not having to see the Pastafarian again. It also reveals that he thinks the Pastafarian is a jerk. He also wants to just ditch the Pastafarian, but that just wouldn't work.

Standards to Uphold

The Angel finds the Gentleman, and the Gentleman is willing to come home. He doesn't want to go now cause his project wasn't ready, saying he shouldn't do so in the Angel's company and the Gentleman had standards to uphold. The Gentleman strolls away, and the Angel stands alone.

Don't Question It (Optional)

If you click on the box on The River, part 3, after you open the bridge building minigame and get the skater and push the box to the Student and the cutscene appears. The Skater says he doesn't want to do science but have fun. The Skater says that some things shouldn't be questioned. The Student disagrees. The Skater asks why. She says that questions lead to discoveries. The Skater says that it was a rhetorical question.

It's Just You

The Angel finds the Lizard and asks if he wants to come with him. When the Lizard doesn't reply, the Angel says he's on schedule and pushes the Lizard off the platform.

This shows that the Angel hates the lizard.

Leave It Here (Optional)

This cutscene is from an optional box from the Bridge Building minigame. After you finish pushing the box out of Level T-4 with the Runner, you will successfully initiate the cutscene.

The Runner is trying to push a box on Level T-4, and gives up. So instead she takes the ring off the box, and puts it on another one to push back into Level T-3. She then pushed the original box next to a platform and said that this place always needed some stepping stone here. It is revealed that the rings just work in any box.


Student meets the Gentleman, and Gentleman asks her if she arrived at a solution to his affliction. The Student tells him about the rings she found on the boxes, but the Gentleman doesn't accept her answers, nor doing a test with her, as he thinks this is not valuable. The conversation ends by the Student saying," Then I don't know what you expect me to do."


The Angel and the Student meet during the Angel Mission (The Nerd). Angel tells the Student to go home with him, but the Student says there are many interesting things to discover in space. Angel questions him by asking what she could discover in space. The Student then says there are many scientific discoveries can be done, such as:

  • Gravity manipulation (Maybe talking about the rings?)
  • Force fields (Maybe talking about the Pastafarian's light bridge?)
  • Holograms (Maybe talking about the Duplicator's alien technology that can duplicate himself?)
  • Teleportation (Maybe talking about how do they respawn?)

Then, the Angel says that he discovered the yellow rings seven and a half months before Student and Runner. Then, the Student says it is not enough to stick a ring on their head and need to understand the science about the rings and they can build one from scratch. Then she insists that she and Runner can research the rings better than the actual scientist can.


After reaching the backwards Level U-8 box push during the Bridge Building, when someone presses the home button, this cutscene will be initiated.

The Student complains about she is frustrated to push the box all over the tunnel every time she falls out the tunnel. The Runner then asks her about does she know how to teleport without moving the box as well. The Runner then tells her that if she teleports while being very calm, the box won't move. Then, if you keep on Bridge Building using the Student, you won't need to start over every time you falls out of the tunnel. It is revealed that the Student doesn't know this beforehand as before this cutscene happens, using the Runner doesn't need to push the box in every turn, but if you use the Student, every time she teleports, the box will go back to it's original location.

It is unknown why the box won't return to their original location if they teleport calmly, as the Runner says she had no idea, but the Student suspects that the tunnels can sense their emotions via the movement of the air particles, thus making the box move. She thinks that this hypothesis is unlikely to be true, but possible.

Although there are no boxes in Level 53, the cutscene happens in Level 53.

Crossing the Gap

After you use the Student to collect a number of boxes in the Bridge Building minigame, when you push the n th box to the rendervous point in B-13, you will meet the Runner with a pile of ringed boxes. Then she asks the Student if that's enough, and the Student says it is. Runner still thinks it is not enough since they can meet another large gap like this, but the Student says she planed ahead too much and says she doesn't want to collect a hundred more boxes. The Runner agrees and they jump across the boxes and reach Tunnel N-1.

Angel vs. Bunny

(upon clicking The Way Back, part 1)

There the Angel leads the Duplicator and the Child towards the Winter Games, part 9, and they meet the Pastafarian and Bunny. The Bunny bounces on top of Angel, and the Child agrees it to do so. Then Angel kicks the Bunny away. The Angel tells them to follow his instructions and don't get into any trouble. They then set off to The Way Back.

Of Course

(after beating The Way Back, part 7)

The Duplicator and the Child reach the Way Back, part 7 and find out there is a large gap between Part 7 and 8. They suspect the Angel to cut the part away so they won't be able to go back and tell the other people about the tunnels. The Child tries to make the jump.

  • This shows that the Duplicator thinks tunnels are supposed to be a secret of the Government, and possibly that the Angel is allied with the Government.


After beating the Memory Evaluation, part 2, a cutscene featuring the Gentleman begins. The Gentleman notes that the simple design of the tunnel makes it too easy to complete. He then leaves and comes back with a ring, which he uses to move the tiles around into a more presentable structure. Pleased with his changes, the Gentleman continues on to revise the dark area in the tunnel to match the earlier part. Afterwards, he comments about how easy it was moving around in the dark area, "at least for one with his mnemonic prowess". The Gentleman thinks out loud that he should really hire others to do this work, saying that he should not be required to perform such mental labor himself. He continues walking through the tunnel only to step off a dark tile and fall, displaying just how good his memory skills are, indeed.

  • The Gentleman then mentions on the Memory Evaluation, part 3 that it was a relief no-one saw his mistake.

Grand Opening

After beating Memory Evaluation, a cutscene featuring the Gentleman will appear. He is standing at the beginning of Memory Evaluation, part 1. He describes the tunnel, saying it was made by an expert (him), and also says, "In the Former half of each trial, you are granted the opportunity to study the pattern of the trials. The latter half then plunges you into darkness." You then see that it was only a rehearsal to the lizard, who is asked if he has any questions. The Gentlemen then responds to this by saying (to himself, really) it was wishful thinking on his part and cannot wait for the return of characters who can talk. At the very end, he starts over in rehearsing his speech to the lizard.

  • It appears as if he means for it to become an attraction if and/or when the other aliens from the Planet enter the Tunnels.


(after beating Level X)

There is a talk between the Pastafarian and the Angel. The Pastafarian thinks the noodly appearance of the tunnels reveal that is a tribute to the Flying Spaghetti Monster. But the Angel says the appearance of the tunnels is obvious. He thinks they connect the Planet to the Wormhole. Then the Angel leads the Pastafarian to the Boat, and the Pastafarian asks,"What is this?"

  • Rings can be seen inside the boat.


After beating Level N-9, a cutscene will begin showing a conversation between the Skater and the Student. The Skater comments that "It's nice not to have school." The Student hesitates at first, then responds that she picked her name because she enjoys school. The Skater asks why she didn't choose to go back to the Planet, if she likes school. The Student responds, "School can wait. Science will not," and goes on to say that she could be remembered in history if she figures out how the Tunnels work, but someone else will figure it out first if she's too slow. The Skater suggests that she call herself "the Scientist," and then "the Mad Scientist", but the Student tells him that the former is already taken, and refuses the latter. There is an awkward pause, then the Student asks the Skater the same question; "Why don't you head back?" The Skater says that school is boring, so he's just gonna skip a couple years. The Student tells him "That isn't how it works..." but lets it go so she can get back to work. The Skater says that he needs to get back to work too. When the Student asks "You have work to get back to?" he tells her, "Skating practice. Close enough," and skates off in the other direction.

  • The official definition of truancy is "the action of staying away from school without good reason."

Boat Ride

Upon clicking The Way Back, part 8, a cutscene with everyone who is going home will begin. The Duplicator, Child, and Bunny are teaming to cross the gap found in the cutscene "Of Course." The Angel says that will never work and tell them to get in the boat found in the cutscene "Obvious." Everyone gets on the boat and the Bunny attacks the Angel and the Child encourages the Bunny. The Angel complains and asks the Child to get the Bunny off of him. The Child refuses saying that the Angel completely deserves it. The Pastafarian interrupts saying that Blackbeard once said that peace is only achievable through love. The Child reluctantly agrees. The Duplicator also saying that they are losing that moral high ground here. The Child tells the Bunny to get off the Angel even though he completely deserves it and gives him a treat. The Angel then starts the boat. The Child then asks the Pastafarian if Blackbeard had a bunny and she says no and asks where he got the idea. The Child replies that he thought if Blackbeard knew how to calm the Bunny, he should have a bunny. She says a pirate's wisdom is universal and asks if he wants to learn the Eight Condiments of Piracy. The Duplicator intervenes saying no, and tells his son to get off the boat. The Duplicator gets off, but the Child doesn't, and loses his balloon. The Angel leaves him behind.


After beating Not The Way Back, part 5, a cutscene with the Angel talking to himself will appear. He says that he could have sworn this was not the way home. Then he notices the Child is hiding in the background and asks, "Do you do it because you want to, or because your dad tells you to?" He replies saying he had a question for him. The Angel thinks this a totally lame excuse and says it is absurd. The Child says his dad calls the game Conspiracy, but it's really hide and seek. The Angel is happy that the Child knows that his father is a liar and leaves. The Child says to wait and he did not get to ask his question or kick him.

Fourth Condiment

Main article: Fourth Condiment

After beating The Way Back, part 16, the Pastafarian is teaching the Child the Condiments of Piracy. The Child is very bored and falls asleep. The Duplicator arrives and the Child wakes up and hugs him. The Pastafarian leaves. The Duplicator asks his son if he learned anything and he replies with, "All I learned is that pirates are super boring."

Morning Hypothesis (Part 1)

After beating Level C-1, we see the Student sleeping between Level C-2 and Level C-3. She then wakes up to grab a green "something" from her backpack, and saying "Good Morning, universe!" After that, "Now for my practice hypothesis... What should I test today?"

Morning Hypothesis (Part 2)

After beating Level C-2, the Student thinks what will she test. "I need to do more tests on the whole solo teleport thing." She will then say why her mood is important when teleporting. "Or even whether it matters." "After yesterday's test, I'm starting to think it's something else." She thinks it's something else such as... "I'm not sure." "What else changes when your mood changes?" She got the idea of a teleportation/awareness test. "Maybe if you focus on staying calm, that means you're more aware. Or less aware, for all I know." For her test, she will stand on the edge of the tunnel with her eye closed, then when she least expects it, someone else will push her out of the tunnel. "I need help to pull this off, so where's the..." She then notices that there is no-one in sight, which leads her to say "Hello?" twice. Upon the cutscene's release, the SFX button was added.

Morning Hypothesis (Part 3)

The Student is confused, and she then says nobody else is here, and the tunnel is beeping on its own. "I hope not." "It's easier to test for people." She then quickly goes for a plan B, by shouting: "HEY! IS ANYONE HERE?" Which was easy. She thinks she's alone, and has to figure out, on her own, with nothing but a loud tunnel, what is happening.

Happening: Nothing Appropriate.


Call failed.

Who's there?

The authorities have been notified of your location.

Who said that?

Please stay where you are.

Morning Hypothesis (Part 4)

The Student is in Level C-4, and she is trying to talk to the tunnel, or the authorities, whatever. She says, "Are you still there? Cause we need to talk." She gets no response, and is annoyed at how they already lost track of her. Then she thinks that the person might just be rude.

Morning Hypothesis (Part 5)

The Student does her hypothesis, then realized the authorities aren't here yet. She then complains she needed someone else to perform the hypothesis. She then said she was about to get the Skater, and she yells to the voice. She needs him to do the hypothesis, hint hint. She then walks to the other place and complains the authority was a person, but it's not. People respond to shouting so it was something else. She then complains about figuring this out on her own, they spoke off, and stay because the Authorities were on their way. "Is that ringing any bells? Hello?" She could also ask the authorities. She waits by lying down and grabbing a magazine from her backpack and reading it. She then feels tired and nods off. A time card displays "7 hours later..." She wakes up, and she thinks she figured it out. Another time card displays "2 seconds later..." She then says "I knew it!" and she got all the information she needed. She needed to sleep on it.


Main article: Fame

After beating I-7, a cutscenes begins with the Skater asking the Runner why she doesn't want to go home when she's very famous. The Runner responds that she got tired of fame. He says he would never give up fame like her. He compares how no one could even remember him to how everyone talked about the Runner. He then names a bunch of quotes about the Runner, but then realizes he's being rude. He gives the Runner an apology, which she accepts. The Runner says she didn't like any the quotes he said either. She sayshat she doesn't know everything, yet people began to think that she did.

She gives an example of a time when the Sailor got struck by lightning. The Runner says it is mostly her fault that the Sailor got struck by lightning, admitting that she showed him an unfinished map. She says that the Sailor assumed he knew everything about storms, yet was encountered with a problem that he didn't know about and was nearly killed. The Skater says she is blaming the Sailor, but the Runner says that she should have known since everyone makes that mistake.

The Skater changes the subject and asks the Runner how to get famous, but she refuses, saying that she doesn't want to give him an incomplete map.


After beating Plan A, part 8, a cutscene featuring with the Duplicator and Child will begin. The Duplicator had just finished explaining to his son why they don't use violence to solve their problems. All of a sudden, the Duplicator turns around and realizes that the Child suddenly has his balloon back.

  • It is later revealed that the the Angel found the Child a new balloon after he lost his first one.

Stop Solving Problems

After beating Launch Site A, a cutscene starts which stars the Duplicator and the Angel. The Angel is in the flying boat while the Duplicator is on the floor. The Duplicator is angry. The Duplicator asks if he thinks he can get away with spoiling his son. The Angel asks what he was doing wrong. The Duplicator says that he pushed him off the boat. The Angel says that he jumped off. Then the Duplicator says that he left him behind. The Angel says that he didn't have enough time so he had to make adjustments. The Duplicator says that after he got separated from his Child the Angel got him a new balloon. And that the Angel flew out of nowhere and flew them across the big hole. He asks what lesson the Angel is teaching to his son.The Angel says he is teaching him how to solve problems. The Duplicator says he is teaching his son how to not solve problems. He says that his son will think that if he waits long enough someone will come and solve his problems for him. He says that his Child is starting to trust the Government. The Angel says that the even the Government is a better role model than the Duplicator. The Duplicator says that the Angel can't talk to his son and no more problem solving and give his son a chance to learn.


After beating Plan C, part 8, the Child asks the Pastafarian which superpower she would like to have. She doesn't have an answer, and so the Child asks the Angel. The Angel says hammerspace, which he explains is a power to create a pocket dimension, and calls it cool. The Child says he wants to control the wind, so he could go anywhere. The Angel then asks the Child, “Why would you pick such a bad power?”. Then the Pastafarian takes the Angel away. She says that this is supposed to a fun fiction game. The Angel says that the Child has potential to become an engineer. She then asks if she if can make a practical suggestion. The next few lines can be summed up as: Become nicer. Then the Pastafarian leaves, saying that she has no desire to go to the planet and only came to help the Angel become nicer. As the Pastafarian leaves, the Angel thinks to himself, “So, you didn’t want my help?”


Main Article: ABCD

After Launch Site C, a cutscene will begin featuring the Duplicator and Angel. The Duplicator announces to the Angel that he cracked the code which explains why the Angel named the tunnels A and C, but skipping B and D. The Duplicator also mentions how the Angel is trying to take away his son away from him, which the Angel then denies. The Angel tries to get the Duplicator to leave him alone, yet the Duplicator still stays.

The Duplicator explains the code which he figured out. He explains how the Bunny, Pastafarian, and himself, the Duplicator, are out, each for their own reason. Then he says that only the Angel and Child are left. Standing for Plan A and C. The Angel finds this funny and bursts out laughing, but the Duplicator doesn't think so. The Angel explains that he was following the alphabet, which the Duplicator doesn't understand since the Angel skipped Plan B. The Angel continues how Plans A and B are both coming from Launch Site A, and C and D come from Launch Site C. However, the Angel claims that Plan A won't fail, making Plans B, C, and D meaningless. The Duplicator finds the Angel arrogant for claiming to know the future. The Angel disagrees, not finding that making four backup plans just in case arrogant. Then he says the in 2.5 months they will meet up at Launch Site A and the Duplicator will not interfere while they are going home. Annoyed, the Duplicator leaves, but then stops to ask if they are going home, why are they not going the same way they entered the tunnels. The Angel says that that's Plan E and tells the Duplicator to go away.

Can't Wait

After beating Plan A, part 16, the Child says, "I can't wait to be home again! Dad, are we almost there?" The Duplicator has a couple of nostalgia moments and then the Child daydreams about what they will do when they get home.

Two Month Wait (Part 1)

After beating Plan C, part 9, a cutscene involving the Child and the Duplicator appears. The Child complains "Two months?" to the Duplicator, replying with "So the Angel says". Then the Child said that 2 months is too long. with the Duplicator quietly saying it might've been 2 and a half. The Child then said "What?" then the Duplicator said "Nothing". He tells him to look on the bright side, to find a faster way to get home 2 months before the Angel does. The Child replied "How?" with the other replying "I don't know", then telling him he's counting on you to find a way.

Two Month Wait (Part 2)

After beating Plan C, part 12, a cutscene involving the Child and the Angel appears. The Child catches up to the Angel, and saying "Are you gonna make us wait 2 months"? in which the Angel replied "Of course not!" The Child will then say "how soon?" and then he said two months. The Child says "But you said"... before getting interrupted with "I'm not making you wait. The Planet and Tunnels' different orbital speeds are what's making you wait." The Child then says "What?" with the Angel then saying "This isn't complicated. The Planet is about 100,000,000 kilometers away. It'll come back in 2 months. Don't blame me for that." and then the Child replies "Why do we have to wait"? The Angel facepalms.

Two Month Wait (Part 3)

After beating Plan C, part 14, a cutscene starring the Child appears. He appears to spin while saying he's too bored. He then lies down for a few seconds and then he has an idea of building a spaceship. Then he comes back to Plan C, part 9 when he told the Angel he is building a spaceship in 2 months, but the Angel admonishes the Child, saying he isn't going to be successful. The Angel then says "It's worth a try. It'll be a good learning experience." The Child replies with "But I don't want a learning experience! I just want to go home!" The Angel ends the cutscene with the line "Too late. We're doing this."

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