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Introduction Edit

Difficulty is a number that determine the difficulty of a level in Run 3. This can determine the difficulty of a level.

Color code Edit

0 Sandbox
1 Very easy
2 Easy
3 Not too easy
4 Almost medium
5 Medium
6 Over medium
7 Above medium
8 Fairly hard
9 Real hard
10 Extra hard
11 Insanely hard
12 Almost impossible
13 Hell

Rankings Edit

The easy ones Edit

Ranking Definition Frequency Examples
1 Sandbox Impossible to lose. It is always 100% sure win. These levels are extremely rare. Only two levels are in this category.
Launch Site A
This level is extremely easy. It is almost impossible to escape from winning.
Launch Site C
It is very difficult to fall out of the tunnel, especially that the holes are only a tile wide.
2 Very easy These levels are considered to be very easy. Most of the beginners can finish it in one take. Only careless or playing not seriously will lead to failure. These levels are common in the first batch of levels, but are less common later. They are for tutorials and beginners.
Level 1
First level of the game. Extremely easy.
Level 2
Second level of the game. Tutorial level for changing gravity (Easy).
3 Easy These levels are considered to be easy, but some beginners make need to take a few more times in order to finish the level. Common at first, but appears rarely in the later part of the game.
Level 10
Some beginners make take it as a hard level, but skilled players may think that it is very easy.
4 Not too easy These levels are considered to be slightly harder than easy, but not reaching medium. Common at first, but appears rarely in the later part of the game.
Level 27
This level is easy, but it may seem to trouble beginners.
5 Almost medium These levels are about to reach medium standards, but not reaching its difficulty. Common level difficulty throughout the game.
Level 11
Requiring the player to navigate through holes, this may be hard for beginners.

The medium ones Edit

Ranking Definition Frequency Examples
6 Medium Not too easy, but not too hard. Skilled players may take them as easy, but these levels will prove to be a challenge for beginners. These levels are very common.
Level 13
This level is not too hard, but the abundance of holes may make the level threatening.
Level M-1
The threatening amount of crumbling tiles make the level difficult to less-skilled players.
7 Over medium These levels are even harder than Medium. It is often caused by the amount of holes/crumbling tiles, and the platforms size. These levels are common during the tunnels, but less common in the later ones.
Level 39
The strange shape of the level may confuse you, and the large amount of crumbling tiles make the level hard.
8 Above medium These levels are considered to be nearly hard, but not quite enough. Can be really challenging. Appears rarely at first, but appears more and more commonly in the later part of the game.
Level 33
You need to adjust to the way you jump, and this may prove a challenge to many players.

Medium Edit

These levels can be quite challenging, and fun.

Examples: Level 49

Over medium Edit

Levels that are generally though to be insane for beginners, but can be fairly easy for veterans.

Examples: Level 50, Level 51, Box Storage Area part 7, T-4

Above medium Edit

These levels can be quite difficult, and skilled players may need to try a few more times.

Examples: G-8

The hard ones Edit

Fairly hard Edit

These levels can be challenging, and may take some skills to finish.

Examples: Not the way back, part 4

Real hard Edit

These levels are really hard, and skilled players may have difficulty to defeat it.

Examples: Not the way back, part 5, The Way Back, part 8

Extra hard Edit

These levels are really challenging, and sometimes it requires luck to finish.

Examples: Low-power tunnel, part 22 and 23.

Insanely hard Edit

These levels are so hard that skilled players may take a dozen times to finish.

Examples: New Tunnel, part 9

Almost impossible Edit

These levels are considered so hard that even skilled players may feel like it's impossible to beat.

Examples: I-5, I-7, Plan A, Part 16

Hell Edit

These levels (may contain minigames) are so hard that you think you may not be able to finish it. It requires maximum skills to finish.

Examples: Bridge building (before "Protip" cutscene), Angel Missions

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