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  • Fivebee

    This picture will show proof.

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  • Fivebee

    Spoilers for today's update!

    September 7, 2017 by Fivebee



    More levels have been implemented into Infinite Mode!

    323 - A light blue pentagonal level. Nothing much.

    324 - A beige heptagonal level with ice tiles and a few conveyors.

    325 - A red pentagonal level. Some boxes there.

    326 - A purple 10-sided level with boxes.

    327 - A green 22-sided level with conveyors.

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  • Fivebee

    Mention the number 0?

    August 24, 2017 by Fivebee

    Is this a placeholder number or is this the actual level ID?

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  • Huggaso

    1000 Edits

    August 21, 2017 by Huggaso
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  • Fivebee

    "Contrbute"

    August 17, 2017 by Fivebee

    I was messing with the character randomizer to see the pop-up messages until when I saw a typo in one of the entries.

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  • Fivebee
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  • Fivebee

    What is that?

    August 11, 2017 by Fivebee

    What is that crown thing?

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  • Fivebee

    What what's this?

    July 19, 2017 by Fivebee

    I thought this level was scrapped from Infinite Mode!

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  • Fivebee
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  • Fivebee

    Funny

    July 9, 2017 by Fivebee

    This is weird. I think the Duplicator was ghosting to duplicate others!

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  • Fivebee

    Map Mistake

    July 6, 2017 by Fivebee

    I think the Runner made a mistake. Here we see Plan C, but this is just... WHY?!

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  • Fivebee

    Hive Mind

    July 3, 2017 by Fivebee

    For some reason, one of the achievements turned into "Hive Mind" on purpose. 

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  • Fivebee

    YES! Another milestone goal achieved!

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  • Huggaso

    Operation Level Guide

    June 21, 2017 by Huggaso

    So, I've been planning to make a level guide for the whole Run 3 game, and this may be helpful for players who want to seek help from others. I know this is a tough job, so please help out everyone.

    I made a new template: Level list, and this may be useful for creating pages for the level guides. 

    I hope those who want to help out to help out now pls! :)


    Progress:

    Main Tunnel (Finished)

    WG (Finished)

    LPT (Finished)

    BSA (Finished)

    A (Finished)

    B (Finished)

    G

    L

    T

    New Tunnel (Finished)

    CG

    M (Finished)

    F (Finished)

    U (Finished)

    W (Finished)

    Bridge building

    • box in BSA, part 6
    • box in BSA, part 7
    • box in U-8
    • box in BSA, part 1 [Runner]
    • box in T-4 [Runner]
    • box in M-5 [Skater]

    Angel Mission

    • Know-it-all [Runner]
    • Show-off [Skater]
    • Crackpot and Sneak [Duplicator and his child]
    • Nerd…

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  • Fivebee

    Blog

    June 8, 2017 by Fivebee

    Wrong. Just wrong.



     

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  • Fivebee

    SECRET MESSAGES?

    May 26, 2017 by Fivebee

    On the level editor, while using all 10 slots, a storyboard will appear. The following messages are...

    1: I think that's enough, don't you?

    2: You've used all ten hotkeys!

    3: Could you simplify your level design, rather than adding more tiles?

    4: You can make lots of interesting things with just two or three tiles. This is more than enough!

    5: By the way, if you accidentally clicked the wrong tile, just reload the editor to get rid of it.

    6: No but seriously, you get nine tiles plus the eraser, and that's it.

    7: Clicking more won't make me change my mind.

    8: You're just clicking to see what else I say, aren't you?

    9: Well...

    10: Did you know? This game now has a wiki! Check it out at run.wikia.com.

    11: The wiki editors have been doing a great job unc…

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  • Fivebee

    WARNING!!! There is a big flop while making this. I made the "Level" template recently for level pages. Here's an example: 

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  • Fivebee

    I'll be making more Tunnel pages! Be sure on the lookout for more!

    Next: Plan C, whenever it's completed

    Then: C-Tunnel, whenever it is complete

    After that: H-Tunnel, whenever it is complete (Someone already made an H-Tunnel page, will be updated once it's complete)

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  • Mathwiz100
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  • Mathwiz100

    Subpost: Raw Data

    January 8, 2017 by Mathwiz100

    Note: This is not an analysis, but rather the collection of data used for the analyses.

    The first set of data is the set of trials peformed in June 2016. At the time, I did not know that I was even going to have an analysis (or five of them), so I was very casual about the way the trials were run. 

    Back then, my rules was that any result of less than 300m was disregarded (although when the value of a meter was doubled shortly after, this value became 600m). 













    In the second set of data, taken in August 2016, the spreadsheet which I used was organized into four columns per Character: A red column which measured the time of each run, a green column which listed the distance for each run, a yellow column which contained data from the June trials …












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  • Mathwiz100
    • The creator of this analysis does not claim to be as good at analyzing as Player 03, or even half as good.
    • This analysis has been created for the purpose of providing feedback and insight on the game and its characters.
    • This analysis's primary purpose... well, we'll get to that in a second.

    When the final rankings on who was the best in Infinite Mode was released, it seemed unfair that speed played as large of a factor as it did, seeing as the Lizard and Student, the two slowest Characters in the game, are actually quite skilled when it comes to distance and collecting power cells. Therefore, "Speed" is going to be generalized to "Physical Ability".  Physical ability is a combination of three qualities: speed, jumping, and maneuverability. Le…

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  • Mathwiz100

    The following is a list of advice/morals that Player 03 gave during the Run 3 Contest in 2014:

    Avoid:

    • Dead ends. Every platform should be followed by another, within jumping distance.

    • Excessively long levels. Submit a set of levels rather than one insanely long level, ok?

    • Short/easy levels. I already made tutorial levels. The Skater should take longer than 5 seconds to beat it.

    • Making it too hard. The difficulty of level 65 is ok, but any harder is too much. Exception: if you submit a long level set, you can make the last one as hard as you like.

    Do:

    • Stick to a theme. Choose two or three tile types, and only use those.

    • Playtest regularly. • If you establish a pattern of any sort, stick with it until the end of the level.

    • (Optional) Ma…

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  • Mathwiz100

    This blog will be used to store any information found from comments made by Player 03 regarding Run 3. I have no idea how this is going to work, but for now:

    @Aquastar: ... I'll let you determine how you want to use whatever is here.

    @Player 03: If I find as much information as I expect to... this should be interesting. Feel free to correct any information that is no longer valid (or conversely, confirm information that is valid).


    1. The Duplicator's “duplicates” are just images. There’s only ever one of him. It all works because of a bunch of REALLY advanced technology, and if he knew how to use said technology properly, he could travel at a good fraction of light speed without ever falling off. (Actually, all of them could, if they figured out…

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  • Mathwiz100
    • The creator of this analysis does not claim to be as good at analyzing as Player 03, or even half as good.
    • This analysis has been created for the purpose of providing feedback and insight on the game and its characters.
    • Statistics may be "slightly" influenced by the creator's skills.
    • This analysis is designed to cover power cells, but information from the speed and distance analyses are also used here.

    These analyses began with one main goal in mind: to determine who was #1 in Infinite Mode. To answer this question, three areas needed to be addressed: distance, speed, and power cells. During this time, it felt like the Characters were competing against each other, as if they were in the Olympics. This has made the whole process enjoyable, to s…

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  • Mathwiz100

    Notes:

    • The creator of this analysis does not claim to be as good at analyzing as Player 03, or even half as good.
    • This analysis has been created for the purpose of providing feedback and insight on the game and its characters.
    • Statistics may be "slightly" influenced by the creator's skills.
    • While this analysis's primary purpose is to deal with speed, data from the distance and power cell analyses are used. Analyses primarily concerning with distance and power cells are addressed in different posts.


    Before we go to the graph, it should be pointed out that there are two types of Infinite Mode runs: runs for distance (addressed in Analysis A), and runs for power cells (addressed in Analysis C). This matters in terms of speed. When a player runs f…

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  • Mathwiz100

    Notes: 

    • The creator of this analysis does not claim to be as good at analyzing as Player 03, or even half as good. 
    • This analysis has been created for the purpose of providing feedback and insight on the game and its characters. 
    • Statistics may be "slightly" influenced by the creator's skills.
    • All measurements taken before August 3 have been doubled to reflect the new definition of a meter.
    • This analysis only deals with distance; speed and power cells will be addressed in different posts.

    In the first set of experiments I conducted, each character was played in Infinite Mode 6 times. Any measurements that fell below 600m were discarded and redone. The following graph displays the results, rounded to the nearest meter:


            






    This graph seems to …







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  • Player 03

    Highscore analysis

    May 12, 2016 by Player 03

    I just did some analysis on the last two weeks' worth of scores in Infinite mode. This only includes scores from the Flash version of Run 3.

    Average score, without any respawns


    The Duplicator leads the pack, followed by his son and the Student. I've gotten feedback from new-ish players that they do well with the Duplicator, so I'm not surprised.

    Average score, without any respawns, >300m


    Scores under 300 meters were ignored, causing the Pastafarian to jump to the front. I guess a lot of people fall early when playing as her.

    The Angel, Bunny, and Gentleman received a boost too. Maybe these characters require extra skill to master, so when you ignore the less-skilled players, you see much better results. (But in that case, wouldn't the Duplicato…



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